How did eSports come to be so popular
The video games industry as a whole has been around for decades. However, it took quite a bit of time for the eSports phenomenon to emerge. In fact, the eSports industry started to flourish only about 8-10 years ago.
The first eSports games and competitions date back to the early 2000s, but the real growth and popularization began only towards the end of that decade. This growth was caused in part by the creation of brilliant games such as StarCraft 2 and League of Legends, which are not only fun to play, but also fascinating to watch.
Over the last 10 years, an entire variety of eSports were developed and popularized by companies such as Blizzard Entertainment, Valve Corporation and Riot Games.
Among them are the following: Dota 2, League of Legends, Counter-Strike: Global Offensive, StarCraft 2, Hearthstone and Heroes of the Storm. Each of these games is now a well known eSport with its own community, professional teams, casters, analysts, coaches, players, sponsors and tournaments.
The figures vary from one title to another, and the extremes are nothing short of spectacular for such a young industry. For instance, consider the ~25 million dollar prize pool which was offered at the latest Dota 2 World Championship (The International 2017), or League of Legends’ player base of 100+ million.